Breath of fresh air, which I appreciate. In first scene even with those sword hit sparkles and pretty lose character movement, those sword fights get repetetive easily, because there are just swings and guards, and ocasionally dodge, kick or parry. Also, isn't Hunter supposed to be more advanced than your usual grunt? She seems to struggle to generic enemies, but if it is about "playing with your food", then would it make more sense to do in safer situations?
Scene 2 enemy was kinda out of nowhere, but what matters is fight with it. Interesting to see wild warrior that has combination of gun and hallabard of some sort and then just blind raging with with fists.
Scene 3 suffers similiary to the first one, but I guess it is better and both opponents are on similiar level of skill.
Overall, I liked it a lot.