It was good all around, but it was also sometimes just all over the place. Props for using deathbed heart bit to fully utilize the song.
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It was good all around, but it was also sometimes just all over the place. Props for using deathbed heart bit to fully utilize the song.
Your animations always reminded me of Quake gameplay with quad damage. Despite getting more on par of the "standard", I'm glad it's still there.
I don't know how much this fan work pararels to original Gildedguy, but seeing one character, or rather multiple instances of it, is interesting idea. It might be just me thinking it's multiple gildedguys and in reality it being semi imagination of a recap, similiary how trailers for movies do, but I still think it's neat.
Thank you Chal for a game where you have to kys.
It's kinda weird with text at the end being so downscaled/blured that is hard to read. Also, you get softlocked when you die inside blue walls.
Could you give a bit more time to be able to dodge first attack of Mad Knight? 2 succesive inputs in what seems to be 2 frames is not easy.
Ok, I could fix it, maybe I'll open corrections.
Truly fairest undertale inspired game. Like holy shit, only 5 people excluding creator beat the easy mode at least. It feels nice, but there is so much visual clutter, unlike other bullet hells projectiles don't dissappear after boss phase and using parry to do more damage is not worth the risk.
I have seen everything on baby mode and I made the right decision because there is just no way I would manage to beat it. Yeah, I suck, but so do others and that gotta say something.
I like the vibe, as if I was spinning without needing to care.
Wish I could just turn off switch in my head that makes me not satisfied with whatever I do. I've heard many, many times people going on to just accept that not everything is perfect and result can be flawed. All I can think then is "lucky you", because that no matter how much I tell to my self to appreciate my own work, it goes nowhere.
Lucky you too man.
yeah its tough, man. I find if i dont have a cut off of "ok this is good enough. time to stop" then i'll never finish anything and i'd rather make flawed art, than nothing at all. cuz I do wish my work lived up to my own vision but i'm starting to accept it never will, that everything I make is honestly pretty subpar, despite my improvements. and when I get feedback that I "oh this needs work, and this and that, but it has 'potential'" it just reminds that I wish I was at this impossible level of quality in my head. I'm now at a point where I'm trying to like my flaws in my art as well as my strengths. I think it helps me to remind myself I'm only really making this stuff for myself, and not for validation and that I need to be my biggest fan, cuz I'm already my biggest critic. I already know every issue in my work, and my impatience only helps makes those problems worse. But, even if I can't be truly satisfied with my work, I'm glad I made anything and I think that all art, even the very objectively flawed ones, should exist and be shared.
Good jam.
Despite bad predispositions, hopefully it will go calmly for romanians and poles alike.
Thanks mate.
Cheers! As a romanian myself, I did everything I could to convince everyone I know to vote and to even reconsider their choices with arguments. I am not a political person but the last few days were concerning for me to say the least.
I've gotta say buddy, your artwork on those enemies is great. Stylisation for each of them is different yet pretty fitting and the progress since gapper is big. Keep it up pal, can't wait for tainted enemies.
Oh thanks a LOT!! That's really nice to hear and I'm glad people like these little drawings of mine I post here :D
The difference of detail density is good joke for april 1st, but honestly more amusing one is coming after back 2 years of inactivity, upload this and leave again. That didn't happen yet, but it's a funny thought.
Good work either way.
Glad to see that my absence is noticed.
Thanks!
A nobody.
Joined on 3/24/21