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View Profile AlfaFranek

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Recent Movie Reviews

238 Movie Reviews

Honestly, impressive coordination, with how the shaking of your hand is pretty accuratly presented in camera movement in 3D enviroment.

It was good all around, but it was also sometimes just all over the place. Props for using deathbed heart bit to fully utilize the song.

Your animations always reminded me of Quake gameplay with quad damage. Despite getting more on par of the "standard", I'm glad it's still there.

Recent Game Reviews

47 Game Reviews

Great game, art and music direction is great. Main gimmick of the game is also interesting, but it needs to get polished. Waiting for rain, that seems random ain't the greatest, but then I understand it being like that, to make player be more elastic their positioning.
Temporary upgrades are simply not great. pernament get really grindy later, and healing items feel too expensive to bother. Jump ones I guess make chaining water jumps more effective, but I haven't really felt that effect, considering you do it like once or twice in a row. Speed upgrades at least you see they help, altough their influence is not great either.
First two boss fights are ok, but not that interesting. Third boss was nice, when he wasn't using one attack immidiately after another, which was really annoying. Fourth boss beside weird patterns has issues with 2 attacks. The one where it charges at different angles can just result in unavoidable damage, depending on the said angleand position of the boss. The other attack that isn't great is when boss does semi carouselle with pojectiles. Dodging it on the right side of screen was decently easy, but on the left side of the screen I always got hit. The clockwise pattern just seems to be culprit here.

DaShahRach00 responds:

Hey thank you very much,
for the rating despite all the flaws you mentioned.
We couldn't use the shop to its full potential, nor the items (there should have been more) and for example there should have been more canned live in the shop with a counter next to the item, so you could have bought several, and the items should have more utility. The improvements are there to give an rpg aspect and I couldn't do what I wanted with either. But I still decided to keep the shops, for the universe and the lore, as well as the items that allow you to unlock secrets (+to justify money). I think it goes well with the universe. You have perfectly as far as the bosses are concerned, the first one is a bit random, and I missed the opportunity to design a boss around the mechanic of shooting in the air, which I should have done for boss 2 (the machine and Mr. Marc), except for that which is an oversight. All the other flaws in the game are due to organizational errors, planning, and management issues, everything was done in a too disorganized way, and this is our first game this big, we will work on these points for the next ones, thank you for the feedback, I'm glad we managed to release a game that people like despite all that !!

Thank you Chal for a game where you have to kys.

It's kinda weird with text at the end being so downscaled/blured that is hard to read. Also, you get softlocked when you die inside blue walls.

Could you give a bit more time to be able to dodge first attack of Mad Knight? 2 succesive inputs in what seems to be 2 frames is not easy.

BrianGatorComic responds:

Ok, I could fix it, maybe I'll open corrections.

Recent Audio Reviews

201 Audio Reviews

I like the sinister vibe and build up at the begining is pretty good, altough in my opinion a bit too long. The low after first drop is also too long in my taste as well as transition to it could be more subtle than what we have now. The end has similiar issue too, altough at least it has more going on than in previous.

I refuse someone would make this for cookie game. What can I say, well done.

I like the vibe, as if I was spinning without needing to care.

Recent Art Reviews

281 Art Reviews

Despite bad predispositions, hopefully it will go calmly for romanians and poles alike.

Thanks mate.

IamDoru1 responds:

Cheers! As a romanian myself, I did everything I could to convince everyone I know to vote and to even reconsider their choices with arguments. I am not a political person but the last few days were concerning for me to say the least.

I've gotta say buddy, your artwork on those enemies is great. Stylisation for each of them is different yet pretty fitting and the progress since gapper is big. Keep it up pal, can't wait for tainted enemies.

RTaru responds:

Oh thanks a LOT!! That's really nice to hear and I'm glad people like these little drawings of mine I post here :D

The difference of detail density is good joke for april 1st, but honestly more amusing one is coming after back 2 years of inactivity, upload this and leave again. That didn't happen yet, but it's a funny thought.

Good work either way.

SM28 responds:

Glad to see that my absence is noticed.
Thanks!

A nobody.

Joined on 3/24/21

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