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8 Game Reviews w/ Response

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Great game, art and music direction is great. Main gimmick of the game is also interesting, but it needs to get polished. Waiting for rain, that seems random ain't the greatest, but then I understand it being like that, to make player be more elastic their positioning.
Temporary upgrades are simply not great. pernament get really grindy later, and healing items feel too expensive to bother. Jump ones I guess make chaining water jumps more effective, but I haven't really felt that effect, considering you do it like once or twice in a row. Speed upgrades at least you see they help, altough their influence is not great either.
First two boss fights are ok, but not that interesting. Third boss was nice, when he wasn't using one attack immidiately after another, which was really annoying. Fourth boss beside weird patterns has issues with 2 attacks. The one where it charges at different angles can just result in unavoidable damage, depending on the said angleand position of the boss. The other attack that isn't great is when boss does semi carouselle with pojectiles. Dodging it on the right side of screen was decently easy, but on the left side of the screen I always got hit. The clockwise pattern just seems to be culprit here.

DaShahRach00 responds:

Hey thank you very much,
for the rating despite all the flaws you mentioned.
We couldn't use the shop to its full potential, nor the items (there should have been more) and for example there should have been more canned live in the shop with a counter next to the item, so you could have bought several, and the items should have more utility. The improvements are there to give an rpg aspect and I couldn't do what I wanted with either. But I still decided to keep the shops, for the universe and the lore, as well as the items that allow you to unlock secrets (+to justify money). I think it goes well with the universe. You have perfectly as far as the bosses are concerned, the first one is a bit random, and I missed the opportunity to design a boss around the mechanic of shooting in the air, which I should have done for boss 2 (the machine and Mr. Marc), except for that which is an oversight. All the other flaws in the game are due to organizational errors, planning, and management issues, everything was done in a too disorganized way, and this is our first game this big, we will work on these points for the next ones, thank you for the feedback, I'm glad we managed to release a game that people like despite all that !!

Could you give a bit more time to be able to dodge first attack of Mad Knight? 2 succesive inputs in what seems to be 2 frames is not easy.

BrianGatorComic responds:

Ok, I could fix it, maybe I'll open corrections.

Man, this is mess. There is little to no visual effects, making it unsatisfactory, game is buggy, from simple visual glitches, through game allowing you to attack things that don't exist, to just straight up crashing from Mushroom Squid attack.

HatiValcoran responds:

You made it to the mushroom squid? That makes you one of our most advanced players so far!

Congratulations!

Unfortunately our playtesters at the campfire weren't available near release to spot these kinds of bugs, when our discord community grows more over time hopefully this kind of situation will be avoided! I'm slowly going over them and fixing them as they are reported.

I'm currently working on a complete rework of the combat system that should give a very different experience, but I'll make sure to first squish this squid. ᘛ⁐̤ᕐᐷ👍

Edit:

Squid squished. Updated the build. ᘛ⁐̤ᕐᐷ ︻デ═一 🦑

character could be faster, as well as zombies. After I got into car text "drive" appeared and i cant do anything. Some sound effect also would be nice.
Also this game uses a lot cpu for some reason

Yashiza responds:

there is a flaw that the car can be controlled by arrows

Looks nice. What is guar for if you need to parry?

BingoWaders responds:

to block the damage if you're about to get hit and its too late for a parry to connect

On firefox I can get only to round 6, because game softlocks after trying to play another round.
On chrome it can't even open because Of some "streaming failure"

bluemath responds:

Thanks for your response. I tried to repro the wave 6 behavior on FF. Could you tell me if at the end of wave 6, the yellow arrows appeared or not? If they appeared, was the problem that you couldn't click them? (I'm seeing some problem in that regard because FF fullscreen behavior is messing with the screen-to-world mapping).

Regarding chrome: I wonder if the message you saw was a temporary failure. I haven't heard it reported yet. But I'll keep in mind if it's something I can fix.

can't place any towers, however they shoot when hold

mellowdev2 responds:

You can only place them on the grey part. Click the tower you want, then click somewhere in the grey. It will turn green when it's somewhere that you can place it.

Bruh, this game is so good. Only think that i could itch to is the jump + up key combo, so incosistent to pull of. Still amazing game

Yword responds:

Sorry about the control... And thanks so much for playing and feedback too!

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